Digital game-based learning (DGBL) and Serious Games
Gamification of learning is a recent transformative force in education, with 74% of teachers already incorporating it into their classrooms. The industry is projected to reach $32.7 billion by 2030, growing at a rate of 18.5%.
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At the same time Serious Games, mainly incorporated in Virtual Reality environments, play an increasingly important role in assessing and improving the cognitive functions and soft skills of managers and employees in a wide range of enterprises.
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EdCortex, based on state-of-the-art research in cognitive neuroscience, offers insight and a step-by-step guide to significantly improve your users' engagement during the game-play and help optimize the quality of learning by modulating the challenges and assessments in the game based on the gamer profile.
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EdCortex leverages cognitive neuroscience expertise to guide your company through collecting the proper meta-data and Key Performance Indices during game-play, allowing the identification of user strengths and weaknesses, and adapting the learning experience for an optimal engagement and outcome.